You can also find the free resources in the 'Free downloadable resources' section on the respective product page. ![]() ![]() If you visit the above URL then you will be able to locate the appropriate book and download the free content. Please see the following URLs for links to downloadable resource pages for our physical products: How do I access the downloadable resources referenced in my book? This is the final chapter of our tutorial series, where we cover the rendering and lighting process. Although this section covers materials it also touches on lighting at the start, as materials are useless without some form of illumination to bring them to life. Here we look at the principle materials or shaders that are commonly found on cars. In this chapter we wrap up the modeling by adding the interior of the car. At the end of this chapter you will have the complete exterior of the Bugatti modeled. This chapter covers creating the wheels of the car, starting with the rims and finishing with the tires. In this chapter we make all the details that complete the mesh produced in the first two chapters. We also look at adding a smooth modifier.Ĭhapter 3: Lights, radiator grill and vents This chapter covers working with the basic mesh from the previous chapter and refining the detail to represent the form of the car. The first of this seven chapter car modeling tutorial series covers using the blueprints and reference images, and modeling the basic body work.Ĭhapter 2: Modeling the chassis - details The tutorials do not detail every single step of adding individual edge loops and vertices, but does endeavor to outline each important stage and explain the crucial techniques to following the exercise. ![]() This series aims to show a comprehensive guide to creating a finished car for people new to this type of exercise, but is not suitable for beginners who are not familiar with using 3D software. The final part covers the importance of a good lighting rig and light parameters, as well as the importance of a camera and the integral part that the rendering settings play in showcasing the model for a portfolio. The series continues with a section on creating and applying materials for the numerous parts of the car, such as the paint work, chrome, rubber and glass, before concluding with a section devoted to setting the scene for a finished render. It then moves on to creating the wheels, including tires and hubcaps, before going on to building and incorporating an interior, namely the dashboard and seating.
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